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Chair of Visual Computing
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  1. Friedrich-Alexander-Universität
  2. Technische Fakultät
  3. Department Informatik

Chair of Visual Computing

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  • Research
    • Rendering and Visualization
    • Geometric Modeling and 3D Reconstruction
    • Virtual, Mixed, and Augmented Reality
    • Visual Computing for Digital Humanities and Social Sciences
    • Visual Healthcare Computing
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  3. Publications 2020
  4. BASH: Biomechanical Animated Skinned Human for Visualization of Kinematics and Muscle Activity

BASH: Biomechanical Animated Skinned Human for Visualization of Kinematics and Muscle Activity

In page navigation: Publications
  • Publications 2020
    • BASH: Biomechanical Animated Skinned Human for Visualization of Kinematics and Muscle Activity
    • BRDF-Reconstruction in Photogrammetry Studio Setups
    • Learning Kinematic Machine Models from Videos for VR/AR Training
    • Neural Denoising for Path Tracing of Medical Volumetric Data
    • NRMVS: Non-Rigid Multi View Stereo
    • Proxy Painting
    • Real-Time Adaptive Color Correction in Dynamic Projection Mapping
    • Time‐Warped Foveated Rendering for Virtual Reality Headsets
  • Publications 2021
  • Publications 2022

BASH: Biomechanical Animated Skinned Human for Visualization of Kinematics and Muscle Activity

Jana Martschinke

M.Sc. Jana Martschinke

Department of Computer Science
Chair of Computer Science 9 (Computer Graphics)

Cauerstraße 11
91058 Erlangen
  • Email: jana.martschinke@fau.de
  • Website: http://lgdv.cs.fau.de/

Paper

  • Schleicher R., Nitschke M., Martschinke J., Stamminger M., Eskofier B., Klucken J., Koelewijn A.:
    BASH: Biomechanical Animated Skinned Human for Visualization of Kinematics and Muscle Activity
    16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (Online, February 8, 2021 - February 10, 2021)
    In: Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP 2021
    DOI: 10.5220/0010210600250036
    URL: https://www.scitepress.org/PublicationsDetail.aspx?ID=qmYWslU7yL0=&t=1
    BibTeX: Download

Abstract

Biomechanical analysis of human motion is applied in medicine, sports and product design. However, visualizations of biomechanical variables are still highly abstract and technical since the body is visualized with a skeleton and muscles are represented as lines. We propose a more intuitive and realistic visualization of kinematics and muscle activity to increase accessibility for non-experts like patients, athletes, or designers. To this end, the Biomechanical Animated Skinned Human (BASH) model is created and scaled to match the anthropometry defined by a musculoskeletal model in OpenSim file format. Motion is visualized with an accurate pose transformation of the BASH model using kinematic data as input. A statistical model contributes to a natural human appearance and realistic soft tissue deformations during the animation. Finally, muscle activity is highlighted on the model surface. The visualization pipeline is easily applicable since it requires only the musculoskeletal model, kinematics and muscle activation patterns as input. We demonstrate the capabilities for straight and curved running simulated with a full-body musculoskeletal model. We conclude that our visualization could be perceived as intuitive and better accessible for non-experts than conventional skeleton and line representations. However, this has to be confirmed in future usability and perception studies.

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Chair of Visual Computing
(Lehrstuhl für Graphische Datenverarbeitung)

Cauerstraße 11
91058 Erlangen
Deutschland
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