Rendering and Visualization
In Rendering, algorithms are examined to synthesize images from given virtual 3D-objects or worlds. Rendering methods can be focused on the generation of realistic images (photo-realistic rendering) or the fast synthesis of the images, resulting in fluent movement (real-time rendering). In Visualization, the goal is to render images that are realistic, but that gain insight to all types of data, from measured data (e.g., medical CT scans), simulated data (flow simulation data), or non-spatial, abstract data such as the spread of news in twitter.
Selected publications:
- Keinert B., Martschinke J., Stamminger M.:
Learning Real-Time Ambient Occlusion from Distance Representations
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (Montreal, May 15, 2018 - May 18, 2018)
BibTeX: Download - Hofmann N., Bogendörfer P., Stamminger M., Selgrad K.:
Hierarchical Multi-Layer Screen-Space Ray Tracing
High Performance Graphics 2017 (Los Angeles)
In: Proceedings of the 9th High-Performance Graphics Conference, Los Angeles: 2017
DOI: 10.1145/3105762.3105781
BibTeX: Download - Franke L., Hofmann N., Stamminger M., Selgrad K.:
Multi-Layer Depth of Field Rendering with Tiled Splatting
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (Montreal, May 15, 2018 - May 18, 2018)
BibTeX: Download - Penk D., Müller J., Felfer P., Grosso R., Stamminger M.:
Visualization Aided Interface Reconstruction
VMV 2020, 25th International Symposium on Vision, Modeling, and Visualization (Tübingen, September 28, 2020 - October 1, 2020)
BibTeX: Download