Benjamin Keinert
2020
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Proxy Painting: Digital Colorization of Real-world Objects
In: Journal of Computing and Cultural Heritage 13 (2020), Article No.: 16
ISSN: 1556-4673
DOI: 10.1145/3377145
URL: https://www.lgdv.tf.fau.de/?p=2264
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2019
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Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data
Eurographics Symposium on Rendering (EGSR) (Straßburg, July 10, 2019 - July 12, 2019)
DOI: 10.1111/cgf.13771
URL: https://diglib.eg.org/handle/10.1111/cgf13771
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2018
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Learning Real-Time Ambient Occlusion from Distance Representations
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (Montreal, May 15, 2018 - May 18, 2018)
DOI: 10.1145/3190834.3190847
BibTeX: Download - , , , , , :
Proxy Painting
The 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (EG GCH) 2018 (Wien, November 12, 2018 - November 15, 2018)
In: Sablatnig Robert, Wimmer Michael (ed.): Eurographics Workshop on Graphics and Cultural Heritage 2018
DOI: 10.2312/gch.20181345
URL: https://www.lgdv.tf.fau.de/?p=2264
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2015
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Spherical Fibonacci mapping
In: ACM Transactions on Graphics 34 (2015), Article No.: 193
ISSN: 1557-7368
DOI: 10.1145/2816795.2818131
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Improved Ray Casting of Procedural Distance Bounds
In: Journal of Graphics Tools 17 (2015), p. 127-138
ISSN: 2165-347X
DOI: 10.1080/2165347X.2015.1033069
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Real-Time Rendering Techniques with Hardware Tessellation
In: Computer Graphics Forum (2015)
ISSN: 0167-7055
DOI: 10.1111/cgf.12714
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Real-Time Deformation of Subdivision Surfaces on Object Collisions
In: GPU Pro 6 Advanced Rendering Techniques, Boca Raton: CRC Press, 2015, p. 27-50
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Dynamic Feature-Adaptive Subdivision
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2015
In: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2015, New York, NY: 2015
DOI: 10.1145/2699276.2699282
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2014
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Real-Time Deformation of Subdivision Surfaces from Object Collisions
High Performance Graphics 2014 (Lyon, June 23, 2014 - June 25, 2014)
In: Proceedings of the 6th High-Performance Graphics Conference 2014
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Enhanced Sphere Tracing
Smart Tools & Apps for Graphics (2014) (Cagliari)
In: Proc. Smart Tools and Apps for Graphics, Cagliari, Italy: 2014
DOI: 10.2312/stag.20141233
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State of the Art Report on Real-time Rendering with Hardware Tessellation
Eurographics (Strassburg, April 5, 2014 - April 9, 2014)
In: State of the Art Reports 2014
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Local Painting and Deformation of Meshes on the GPU
In: Computer Graphics Forum (2014), p. to appear
ISSN: 0167-7055
DOI: 10.1111/cgf.12456
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2013
- Schäfer Henry, Keinert Benjamin, Stamminger Marc:
Real-time Local Displacement using Dynamic GPU Memory Management
High Performance Graphics (Anaheim, California, USA, July 19, 2013 - July 21, 2013)
In: HPG '13:Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2013
DOI: 10.1145/2492045.2492052
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2012
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Data-Parallel Decompression of Triangle Mesh Topology
In: Computer Graphics Forum 31 (2012), p. 25412553
ISSN: 0167-7055
DOI: 10.1111/j.1467-8659.2012.03221.x
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