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Chair of Visual Computing
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  1. Friedrich-Alexander-Universität
  2. Technische Fakultät
  3. Department Informatik

Chair of Visual Computing

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  • Research
    • Rendering and Visualization
    • Geometric Modeling and 3D Reconstruction
    • Virtual, Mixed, and Augmented Reality
    • Visual Computing for Digital Humanities and Social Sciences
    • Visual Healthcare Computing
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    • Vertiefungsrichtung Visual Computing
    • Summer Term 2025
    • Winter Term 2024/25
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  3. Publications 2021
  4. Interactive Path Tracing and Reconstruction of Sparse Volumes

Interactive Path Tracing and Reconstruction of Sparse Volumes

In page navigation: Publications
  • Publications 2020
  • Publications 2021
    • ADOP: Approximate Differentiable One-Pixel Point Rendering
    • Efficient Unbiased Volume Path Tracing on the GPU
    • Interactive Path Tracing and Reconstruction of Sparse Volumes
    • Projection Mapping for In-Situ Surgery Planning by the Example of DIEP Flap Breast Reconstruction
    • Robust marker-based projector-camera synchronization
    • Scan&Paint: Image-based Projection Painting
    • Spatio-temporal filtered motion DAGs for path-tracing
  • Publications 2022

Interactive Path Tracing and Reconstruction of Sparse Volumes

Nikolai Hofmann

Nikolai Hofmann, M. Sc.

Department of Computer Science
Chair of Computer Science 9 (Computer Graphics)

Room: Room 01.118-128
Cauerstraße 11
91058 Erlangen
  • Phone number: +49 9131 85-25257
  • Email: nikolai.hofmann@fau.de
  • Website: http://lgdv.cs.fau.de/
  • Hofmann N., Hasselgren J., Clarberg P., Munkberg J.:
    Interactive Path Tracing and Reconstruction of Sparse Volumes
    I3D 2021 (Online, April 20, 2021 - April 22, 2021)
    In: ACM (ed.): Proceedings of the ACM on Computer Graphics and Interactive Techniques 2021
    DOI: 10.1145/3451256
    URL: https://research.nvidia.com/publication/2021-03_interactive-path-tracing-and-reconstruction-sparse-volumes
    BibTeX: Download

We combine state-of-the-art techniques into a system for high-quality, interactive rendering of participating media. We leverage unbiased volume path tracing with multiple scattering, temporally stable neural denoising and NanoVDB, a fast, sparse voxel tree data structure for the GPU, to explore what performance and image quality can be obtained for rendering volumetric data. Additionally, we integrate neural adaptive sampling to significantly improve image quality at a fixed sample budget. Our system runs at interactive rates at 1920 x 1080 on a single GPU and produces high quality results for complex dynamic volumes.

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Chair of Visual Computing
(Lehrstuhl für Graphische Datenverarbeitung)

Cauerstraße 11
91058 Erlangen
Deutschland
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