Linus Franke, M. Sc.
2020
Time‐Warped Foveated Rendering for Virtual Reality Headsets
In: Computer Graphics Forum (2020), Article No.: cgf.14176
ISSN: 0167-7055
DOI: 10.1111/cgf.14176
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2018
Multi-Layer Depth of Field Rendering with Tiled Splatting
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (Montreal, May 15, 2018 - May 18, 2018)
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2016
A Case Study in Implementation-Space Exploration
9th European Lisp Symposium (Krakau, May 9, 2016 - May 10, 2016)
In: Proceedings of the 9th European Lisp Symposium on European Lisp Symposium 2016
URL: http://dl.acm.org/citation.cfm?id=3005729.3005739
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Tiled Depth of Field Splatting
Eurographics 2016 (Lisbon)
In: Eurograhpics 2016 - Posters, Lisbon: 2016
DOI: 10.2312/egp.20161056
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