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Chair of Visual Computing
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  1. Friedrich-Alexander-Universität
  2. Technische Fakultät
  3. Department Informatik

Chair of Visual Computing

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  • Research
    • Rendering and Visualization
    • Geometric Modeling and 3D Reconstruction
    • Virtual, Mixed, and Augmented Reality
    • Visual Computing for Digital Humanities and Social Sciences
    • Visual Healthcare Computing
    Research
  • Publications
  • Teaching
    • Vertiefungsrichtung Visual Computing
    • Summer Term 2025
    • Winter Term 2024/25
    • Theses
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  1. Home
  2. Publications
  3. Publications 2020
  4. Proxy Painting

Proxy Painting

In page navigation: Publications
  • Publications 2020
    • BASH: Biomechanical Animated Skinned Human for Visualization of Kinematics and Muscle Activity
    • BRDF-Reconstruction in Photogrammetry Studio Setups
    • Learning Kinematic Machine Models from Videos for VR/AR Training
    • Neural Denoising for Path Tracing of Medical Volumetric Data
    • NRMVS: Non-Rigid Multi View Stereo
    • Proxy Painting
    • Real-Time Adaptive Color Correction in Dynamic Projection Mapping
    • Time‐Warped Foveated Rendering for Virtual Reality Headsets
  • Publications 2021
  • Publications 2022

Proxy Painting

Vanessa Klein (ehemals Lange)

Dr.-Ing. Vanessa Klein

Department of Computer Science
Lehrstuhl für Informatik 15 (Digital Reality)

Room: Room 01.113-128
Cauerstraße 11
91058 Erlangen
  • Phone number: +49 9131 85-29927
  • Email: vanessa.klein@fau.de
  • Website: https://reality.tf.fau.de/staff/v.klein.html

Conference Paper (Best Paper Award):

  • Lange V., Kurth P., Keinert B., Boß M., Stamminger M., Bauer F.:
    Proxy Painting
    The 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (EG GCH) 2018 (Wien, November 12, 2018 - November 15, 2018)
    In: Sablatnig Robert, Wimmer Michael (ed.): Eurographics Workshop on Graphics and Cultural Heritage 2018
    DOI: 10.2312/gch.20181345
    URL: https://www.lgdv.tf.fau.de/?p=2264
    BibTeX: Download

Journal Paper

  • Lange V., Kurth P., Keinert B., Boß M., Stamminger M., Bauer F.:
    Proxy Painting: Digital Colorization of Real-world Objects
    In: Journal of Computing and Cultural Heritage 13 (2020), Article No.: 16
    ISSN: 1556-4673
    DOI: 10.1145/3377145
    URL: https://www.lgdv.tf.fau.de/?p=2264
    BibTeX: Download

Abstract

For archaeologists, it is often desirable to present statues in their original material and coloration. With projection mapping, real-world surfaces are augmented by digital content to create compelling alterations of the scene’s visual appearance without actually altering or even damaging the object. While there are frequent advances in projection quality, content creation is still a challenging and often unintuitive task, especially for non-experts. In our system, we combine the advantages of digital content creation, such as rapid prototyping, with the convenience of an analog workflow. Users paint on smaller versions of the projection mapping target, employing real-world brushes and pencils, while the results are presented live on its large counterpart. We further demonstrate the integration of our system into a state-of-art game engine. By leveraging a powerful rendering and material workflow, we make creating compelling materials and lighting situations an intuitive experience.

Video

Chair of Visual Computing
(Lehrstuhl für Graphische Datenverarbeitung)

Cauerstraße 11
91058 Erlangen
Deutschland
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