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Chair of Visual Computing
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  1. Friedrich-Alexander-Universität
  2. Technische Fakultät
  3. Department Informatik

Chair of Visual Computing

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  • Research
    • Rendering and Visualization
    • Geometric Modeling and 3D Reconstruction
    • Virtual, Mixed, and Augmented Reality
    • Visual Computing for Digital Humanities and Social Sciences
    • Visual Healthcare Computing
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    • Vertiefungsrichtung Visual Computing
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  3. Publications 2020
  4. BRDF-Reconstruction in Photogrammetry Studio Setups

BRDF-Reconstruction in Photogrammetry Studio Setups

In page navigation: Publications
  • Publications 2020
    • BASH: Biomechanical Animated Skinned Human for Visualization of Kinematics and Muscle Activity
    • BRDF-Reconstruction in Photogrammetry Studio Setups
    • Learning Kinematic Machine Models from Videos for VR/AR Training
    • Neural Denoising for Path Tracing of Medical Volumetric Data
    • NRMVS: Non-Rigid Multi View Stereo
    • Proxy Painting
    • Real-Time Adaptive Color Correction in Dynamic Projection Mapping
    • Time‐Warped Foveated Rendering for Virtual Reality Headsets
  • Publications 2021
  • Publications 2022

BRDF-Reconstruction in Photogrammetry Studio Setups

Matthias Innmann

Dr.-Ing. Matthias Innmann

Department of Computer Science
Chair of Computer Science 9 (Computer Graphics)

Cauerstraße 11
91058 Erlangen
  • Email: matthias.innmann@fau.de
  • Website: http://lgdv.cs.fau.de/people/card/matthias/innmann/

Paper

  • Innmann M., Süßmuth J., Stamminger M.:
    BRDF-Reconstruction in Photogrammetry Studio Setups
    IEEE Winter Conference on Applications of Computer Vision (WACV) 2020 (Aspen, Colorado, USA, March 1, 2020 - March 5, 2020)
    DOI: 10.1109/wacv45572.2020.9093320
    BibTeX: Download

Abstract

Photogrammetry Studios are a common setup to acquire high-quality 3D geometry from different kinds of real-world objects, humans, etc. In a photo studio like setup, 50 – 200 DSLR cameras are used with object-specific illumination to simultaneously capture images that are processed by algorithms that automatically estimate the camera parameters and detailed geometry. These steps are automated in established pipelines to a large extent and do not require much user input. However, the post-processing typically involves a manual estimation of surface reflectance parameters by an artist, who paints textures to allow for photorealistic rendering. While professional light stages facilitate this process in an automated way, these setups are very expensive and require accurately calibrated light sources and cameras. In our work, we present a new formulation along with a practical solution to reduce these constraints to photo studio like setups by jointly reconstructing the geometric configuration of the lights along with spatially varying surface reflectance properties and its diffuse albedo. In the presented synthetic as well as real-world experiments, we analyze the effect of different optimization objectives and show that our method is able to provide photorealistic reconstruction results with an RMSE of 1-3% on real data.

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Chair of Visual Computing
(Lehrstuhl für Graphische Datenverarbeitung)

Cauerstraße 11
91058 Erlangen
Deutschland
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