- Adaptive stray-light compensation in dynamic multi-projection mapping
 - Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data
 - Analytic Displacement Mapping using Hardware Tessellation
 - Anisotropic Surface Based Deformation
 - Auto-Calibration for Dynamic Multi-Projection Mapping on Arbitrary Surfaces
 - Automated Heart Localization in Cardiac Cine MR Data
 - Demo of Face2Face: Real-time Face Capture and Reenactment of RGB Videos
 - Enhanced Sphere Tracing
 - Evaluating the Usability of Recent Consumer-Grade 3D Input Devices
 - Face2Face: Real-time Face Capture and Reenactment of RGB Videos
 - FaceForge: Markerless Non-Rigid Face Multi-Projection Mapping
 - FaceInCar: Real-time Dense Monocular Face Tracking of a Driver
 - FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality
 - GroPBS: Fast Solver for Implicit Electrostatics of Biomolecules
 - Grundsätzliche Überlegungen zur Edition des Bestandes an Münzen der FAU als frei zugängliche Datenbank im WWW
 - HeadOn: Real-time Reenactment of Human Portrait Videos
 - Hierarchical Multi-Layer Screen-Space Ray Tracing
 - Hybrid Mono-Stereo Rendering in Virtual Reality
 - Interactive Model-based Reconstruction of the Human Head using an RGB-D Sensor
 - Interactive Painting and Lighting in Dynamic Multi-Projection Mapping
 - Learning Real-Time Ambient Occlusion from Distance Representations
 - Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites using an RGB-D Camera
 - Multi-Layer Depth of Field Rendering with Tiled Splatting
 - Multi-Resolution Attributes for Hardware Tessellated Objects
 - Real-time 3D Reconstruction at Scale using Voxel Hashing
 - Real-time Collision Detection for Dynamic Hardware Tessellated Objects
 - Real-time Expression Transfer for Facial Reenactment
 - Real-time Local Displacement using Dynamic GPU Memory Management
 - Real-Time Pixel Luminance Optimization for Dynamic Multi-Projection Mapping
 - Reality Forge: Interactive Dynamic Multi-Projection Mapping
 - Robust Blending and Occlusion Compensation in Dynamic Multi-Projection Mapping
 - Shape Adaptive Cut Lines
 - Spherical Fibonacci Mapping
 - State of the Art Report on Real-time Rendering with Hardware Tessellation
 - Stray-Light Compensation in Dynamic Projection Mapping
 - Visualization and Deformation Techniques for Entertainment and Training in Cultural Heritage
 - VolumeDeform: Real-time Volumetric Non-rigid Reconstruction
 

