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Chair of Visual ComputingFriedrich-Alexander-Universität Chair of Visual Computing
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Friedrich-Alexander-Universität
Erlangen-Nürnberg
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  4. “Time‐Warped Foveated Rendering for Virtual…
7. April 2021
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“Time‐Warped Foveated Rendering for Virtual Reality Headsets” at Eurographics 2021

Linus Franke will present his work on “Time‐Warped Foveated Rendering for Virtual Reality Headsets” at Eurographics 2021

Last update: April 7, 2021 - 11:38

Chair of Visual Computing

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Chair of Visual Computing
(Lehrstuhl für Graphische Datenverarbeitung)
Cauerstraße 11
91058 Erlangen
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Erlangen-Nürnberg

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  1. Friedrich-Alexander University
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      • Cross-modal perceptual display: a new generation of audiovisual virtual environments
      • Advanced Raytracing
      • Metalinguistic Abstractions for Graphics Applications
      • Exploring the “Fukushima Effect”: Attitudes and opinions towards nuclear power and renewable energy and the emergence of a transnational algorithmic public sphere
      • Modeling and Visualization of Vascular and Skeletal Anatomy
      • Bildforensik: Analyse der digitalen Integrität von Bildern und Videos
      • Rechenleistungsoptimierte Software-Strategien für auf unstrukturierten Gittern basierende Anwendungen in der Ozeanmodellierung
      • Projection Mapping
      • Cross-modal perceptual display: a new generation of audiovisual virtual environments
      • Exploring the “Fukushima Effect”: Attitudes and opinions towards nuclear power and renewable energy and the emergence of a transnational algorithmic public sphere
      • Projection Mapping
      • Campusnetzwerk Digitale Geistes- und Sozialwissenschaften
    • Visual Healthcare Computing
      • gridlib - Simulation und Visualisierung großer Datenmengen
      • RTG 1773: Heterogeneous Image Systems
    • Adaptive stray-light compensation in dynamic multi-projection mapping
    • Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data
    • Analytic Displacement Mapping using Hardware Tessellation
    • Anisotropic Surface Based Deformation
    • Auto-Calibration for Dynamic Multi-Projection Mapping on Arbitrary Surfaces
    • Automated Heart Localization in Cardiac Cine MR Data
    • Demo of Face2Face: Real-time Face Capture and Reenactment of RGB Videos
    • Enhanced Sphere Tracing
    • Evaluating the Usability of Recent Consumer-Grade 3D Input Devices
    • Face2Face: Real-time Face Capture and Reenactment of RGB Videos
    • FaceForge: Markerless Non-Rigid Face Multi-Projection Mapping
    • FaceInCar: Real-time Dense Monocular Face Tracking of a Driver
    • FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality
    • GroPBS: Fast Solver for Implicit Electrostatics of Biomolecules
    • Grundsätzliche Überlegungen zur Edition des Bestandes an Münzen der FAU als frei zugängliche Datenbank im WWW
    • HeadOn: Real-time Reenactment of Human Portrait Videos
    • Hierarchical Multi-Layer Screen-Space Ray Tracing
    • Hybrid Mono-Stereo Rendering in Virtual Reality
    • Interactive Model-based Reconstruction of the Human Head using an RGB-D Sensor
    • Interactive Painting and Lighting in Dynamic Multi-Projection Mapping
    • Learning Real-Time Ambient Occlusion from Distance Representations
    • Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites using an RGB-D Camera
    • Multi-Layer Depth of Field Rendering with Tiled Splatting
    • Multi-Resolution Attributes for Hardware Tessellated Objects
    • Real-time 3D Reconstruction at Scale using Voxel Hashing
    • Real-time Collision Detection for Dynamic Hardware Tessellated Objects
    • Real-time Expression Transfer for Facial Reenactment
    • Real-time Local Displacement using Dynamic GPU Memory Management
    • Real-Time Pixel Luminance Optimization for Dynamic Multi-Projection Mapping
    • Reality Forge: Interactive Dynamic Multi-Projection Mapping
    • Robust Blending and Occlusion Compensation in Dynamic Multi-Projection Mapping
    • Shape Adaptive Cut Lines
    • Spherical Fibonacci Mapping
    • State of the Art Report on Real-time Rendering with Hardware Tessellation
    • Stray-Light Compensation in Dynamic Projection Mapping
    • Visualization and Deformation Techniques for Entertainment and Training in Cultural Heritage
    • VolumeDeform: Real-time Volumetric Non-rigid Reconstruction
    • Vertiefungsrichtung Visual Computing
    • Winter Term 2025/26
    • Summer Term 2025
    • Theses
    • Winter Term 2024/25
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