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Chair of Visual Computing
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  1. Friedrich-Alexander-Universität
  2. Technische Fakultät
  3. Department Informatik

Chair of Visual Computing

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  • Research
    • Rendering and Visualization
    • Geometric Modeling and 3D Reconstruction
    • Virtual, Mixed, and Augmented Reality
    • Visual Computing for Digital Humanities and Social Sciences
    • Visual Healthcare Computing
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    • Vertiefungsrichtung Visual Computing
    • Summer Term 2025
    • Winter Term 2024/25
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  2. Publications
  3. Publications 2020
  4. Learning Kinematic Machine Models from Videos for VR/AR Training

Learning Kinematic Machine Models from Videos for VR/AR Training

In page navigation: Publications
  • Publications 2020
    • BASH: Biomechanical Animated Skinned Human for Visualization of Kinematics and Muscle Activity
    • BRDF-Reconstruction in Photogrammetry Studio Setups
    • Learning Kinematic Machine Models from Videos for VR/AR Training
    • Neural Denoising for Path Tracing of Medical Volumetric Data
    • NRMVS: Non-Rigid Multi View Stereo
    • Proxy Painting
    • Real-Time Adaptive Color Correction in Dynamic Projection Mapping
    • Time‐Warped Foveated Rendering for Virtual Reality Headsets
  • Publications 2021
  • Publications 2022

Learning Kinematic Machine Models from Videos for VR/AR Training

Lucas Thies

M.Sc. Lucas Thies

Department of Computer Science
Chair of Computer Science 9 (Computer Graphics)

Cauerstraße 11
91058 Erlangen
  • Email: lucas.thies@fau.de
  • Website: http://lgdv.cs.fau.de/

Paper (Best Paper Award)

  • Thies LT., Stamminger M., Bauer F.:
    Learning Kinematic Machine Models from Videos for VR/AR training
    3rd International Conference on Artificial Intelligence & Virtual Reality (Utrecht, Netherlands, December 14, 2020 - December 18, 2020)
    In: 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) 2020
    DOI: 10.1109/AIVR50618.2020.00028
    URL: https://www.lgdv.tf.fau.de/?p=2280
    BibTeX: Download

Abstract

VR/AR applications, such as virtual training or coaching, often require a digital twin of a machine. Such a virtual twin must also include a kinematic model that defines its motion behavior. This behavior is usually expressed by constraints in a physics engine. In this paper, we present a system that automatically derives the kinematic model of a machine from RGB video with an optional depth channel. Our system records a live session while a user performs all typical machine movements. It then searches for trajectories and converts them into linear, circular and helical constraints. Our system can also detect kinematic chains and coupled constraints, for example, when a crank moves a toothed rod.

Video

Chair of Visual Computing
(Lehrstuhl für Graphische Datenverarbeitung)

Cauerstraße 11
91058 Erlangen
Deutschland
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