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  1. Friedrich-Alexander-Universität
  2. Technische Fakultät
  3. Department Informatik

Chair of Visual Computing

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  3. Learning Real-Time Ambient Occlusion from Distance Representations

Learning Real-Time Ambient Occlusion from Distance Representations

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Learning Real-Time Ambient Occlusion from Distance Representations

  • Keinert B., Martschinke J., Stamminger M.:
    Learning Real-Time Ambient Occlusion from Distance Representations
    ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (Montreal, May 15, 2018 - May 18, 2018)
    DOI: 10.1145/3190834.3190847
    BibTeX: Download

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The computation of partial occlusion, as required for ambient occlusion or soft shadows, provides visually important cues but is notoriously expensive. In this paper we propose a novel solution to the ambient occlusion problem, combining signed distance scene representations and machine learning. We demonstrate how to learn and apply mappings which approximate a ray traced ground truth occlusion using only a few nearby samples of a signed distance representation. As representation for our trained mappings we use small feed-forward neural networks which are fast to evaluate, allowing for real-time occlusion queries. Our ambient occlusion approximation outperforms state-of-the-art methods in both quality and performance, yielding temporally stable and smooth results. Since our training data is different from typical machine learning approaches which mostly deal with 2D/3D image data and our techniques are also applicable to other occlusion problems (e.g. soft shadows), we give an in-depth overview of our framework. Furthermore, we discuss arising artifacts and possible extensions of our approach.

 

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Chair of Visual Computing
(Lehrstuhl für Graphische Datenverarbeitung)

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91058 Erlangen
Deutschland
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