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Chair of Visual Computing
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  1. Friedrich-Alexander-Universität
  2. Technische Fakultät
  3. Department Informatik

Chair of Visual Computing

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  3. Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data

Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data

In page navigation: Publications
  • Adaptive stray-light compensation in dynamic multi-projection mapping
  • Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data
  • Analytic Displacement Mapping using Hardware Tessellation
  • Anisotropic Surface Based Deformation
  • Auto-Calibration for Dynamic Multi-Projection Mapping on Arbitrary Surfaces
  • Automated Heart Localization in Cardiac Cine MR Data
  • Demo of Face2Face: Real-time Face Capture and Reenactment of RGB Videos
  • Enhanced Sphere Tracing
  • Evaluating the Usability of Recent Consumer-Grade 3D Input Devices
  • Face2Face: Real-time Face Capture and Reenactment of RGB Videos
  • FaceForge: Markerless Non-Rigid Face Multi-Projection Mapping
  • FaceInCar: Real-time Dense Monocular Face Tracking of a Driver
  • FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality
  • GroPBS: Fast Solver for Implicit Electrostatics of Biomolecules
  • Grundsätzliche Überlegungen zur Edition des Bestandes an Münzen der FAU als frei zugängliche Datenbank im WWW
  • HeadOn: Real-time Reenactment of Human Portrait Videos
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  • Interactive Model-based Reconstruction of the Human Head using an RGB-D Sensor
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  • Learning Real-Time Ambient Occlusion from Distance Representations
  • Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites using an RGB-D Camera
  • Multi-Layer Depth of Field Rendering with Tiled Splatting
  • Multi-Resolution Attributes for Hardware Tessellated Objects
  • Real-time 3D Reconstruction at Scale using Voxel Hashing
  • Real-time Collision Detection for Dynamic Hardware Tessellated Objects
  • Real-time Expression Transfer for Facial Reenactment
  • Real-time Local Displacement using Dynamic GPU Memory Management
  • Real-Time Pixel Luminance Optimization for Dynamic Multi-Projection Mapping
  • Reality Forge: Interactive Dynamic Multi-Projection Mapping
  • Robust Blending and Occlusion Compensation in Dynamic Multi-Projection Mapping
  • Shape Adaptive Cut Lines
  • Spherical Fibonacci Mapping
  • State of the Art Report on Real-time Rendering with Hardware Tessellation
  • Stray-Light Compensation in Dynamic Projection Mapping
  • Visualization and Deformation Techniques for Entertainment and Training in Cultural Heritage
  • VolumeDeform: Real-time Volumetric Non-rigid Reconstruction

Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data

  • Martschinke J., Hartnagel S., Keinert B., Engel K., Stamminger M.:
    Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data
    Eurographics Symposium on Rendering (EGSR) (Straßburg, July 10, 2019 - July 12, 2019)
    DOI: 10.1111/cgf.13771
    URL: https://diglib.eg.org/handle/10.1111/cgf13771
    BibTeX: Download

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Monte-Carlo path tracing techniques can generate stunning visualizations of medical volumetric data. In a clinical context, such renderings turned out to be valuable for communication, education, and diagnosis. Because a large number of computationally expensive lighting samples is required to converge to a smooth result, progressive rendering is the only option for interactive settings: Low-sampled, noisy images are shown while the user explores the data, and as soon as the camera is at rest the view is progressively refined. During interaction, the visual quality is low, which strongly impedes the user’s experience. Even worse, when a data set is explored in virtual reality, the camera is never at rest, leading to constantly low image quality and strong flickering. In this work we present an approach to bring volumetric Monte-Carlo path tracing to the interactive domain by reusing samples over time. To this end, we transfer the idea of temporal antialiasing from surface rendering to volume rendering. We show how to reproject volumetric ray samples even though they cannot be pinned to a particular 3D position, present an improved weighting scheme that makes longer history trails possible, and define an error accumulation method that downweights less appropriate older samples. Furthermore, we exploit reprojection information to adaptively determine the number of newly generated path tracing samples for each individual pixel. Our approach is designed for static, medical data with both volumetric and surface-like structures. It achieves good-quality volumetric Monte-Carlo renderings with only little noise, and is also usable in a VR context.

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Chair of Visual Computing
(Lehrstuhl für Graphische Datenverarbeitung)

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