• Skip navigation
  • Skip to navigation
  • Skip to the bottom
Simulate organization breadcrumb open Simulate organization breadcrumb close
Chair of Visual Computing
  • FAUTo the central FAU website
  1. Friedrich-Alexander-Universität
  2. Technische Fakultät
  3. Department Informatik
Suche öffnen
  • Campo
  • StudOn
  • FAUdir
  • Jobs
  • Map
  • Help
  1. Friedrich-Alexander-Universität
  2. Technische Fakultät
  3. Department Informatik

Chair of Visual Computing

Navigation Navigation close
  • Research
    • Rendering and Visualization
    • Geometric Modeling and 3D Reconstruction
    • Virtual, Mixed, and Augmented Reality
    • Visual Computing for Digital Humanities and Social Sciences
    • Visual Healthcare Computing
    Research
  • Publications
  • Teaching
    • Vertiefungsrichtung Visual Computing
    • Summer Term 2025
    • Winter Term 2024/25
    • Theses
    Teaching
  • Staff
  • Arrival and Contact
  1. Home
  2. Publications
  3. Hybrid Mono-Stereo Rendering in Virtual Reality

Hybrid Mono-Stereo Rendering in Virtual Reality

In page navigation: Publications
  • Adaptive stray-light compensation in dynamic multi-projection mapping
  • Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data
  • Analytic Displacement Mapping using Hardware Tessellation
  • Anisotropic Surface Based Deformation
  • Auto-Calibration for Dynamic Multi-Projection Mapping on Arbitrary Surfaces
  • Automated Heart Localization in Cardiac Cine MR Data
  • Demo of Face2Face: Real-time Face Capture and Reenactment of RGB Videos
  • Enhanced Sphere Tracing
  • Evaluating the Usability of Recent Consumer-Grade 3D Input Devices
  • Face2Face: Real-time Face Capture and Reenactment of RGB Videos
  • FaceForge: Markerless Non-Rigid Face Multi-Projection Mapping
  • FaceInCar: Real-time Dense Monocular Face Tracking of a Driver
  • FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality
  • GroPBS: Fast Solver for Implicit Electrostatics of Biomolecules
  • Grundsätzliche Überlegungen zur Edition des Bestandes an Münzen der FAU als frei zugängliche Datenbank im WWW
  • HeadOn: Real-time Reenactment of Human Portrait Videos
  • Hierarchical Multi-Layer Screen-Space Ray Tracing
  • Hybrid Mono-Stereo Rendering in Virtual Reality
  • Interactive Model-based Reconstruction of the Human Head using an RGB-D Sensor
  • Interactive Painting and Lighting in Dynamic Multi-Projection Mapping
  • Learning Real-Time Ambient Occlusion from Distance Representations
  • Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites using an RGB-D Camera
  • Multi-Layer Depth of Field Rendering with Tiled Splatting
  • Multi-Resolution Attributes for Hardware Tessellated Objects
  • Real-time 3D Reconstruction at Scale using Voxel Hashing
  • Real-time Collision Detection for Dynamic Hardware Tessellated Objects
  • Real-time Expression Transfer for Facial Reenactment
  • Real-time Local Displacement using Dynamic GPU Memory Management
  • Real-Time Pixel Luminance Optimization for Dynamic Multi-Projection Mapping
  • Reality Forge: Interactive Dynamic Multi-Projection Mapping
  • Robust Blending and Occlusion Compensation in Dynamic Multi-Projection Mapping
  • Shape Adaptive Cut Lines
  • Spherical Fibonacci Mapping
  • State of the Art Report on Real-time Rendering with Hardware Tessellation
  • Stray-Light Compensation in Dynamic Projection Mapping
  • Visualization and Deformation Techniques for Entertainment and Training in Cultural Heritage
  • VolumeDeform: Real-time Volumetric Non-rigid Reconstruction

Hybrid Mono-Stereo Rendering in Virtual Reality

  • Fink L., Hensel N., Markov-Vetter D., Weber C., Staadt O., Stamminger M.:
    Hybrid Mono-Stereo Rendering in Virtual Reality
    IEEE Virtual Reality (Osaka, March 23, 2019 - March 27, 2019)
    DOI: 10.1109/vr.2019.8798283
    BibTeX: Download

Videos

  • Talk on YouTube

Downloads

HybridVR-reduced

Rendering for Head Mounted Displays (HMD) causes a doubled computational effort, since serving the human stereopsis requires the creation of one image for the left and one for the right eye. The difference in this image pair, called binocular disparity, is an important cue for depth perception and the spatial arrangement of surrounding objects. Findings in the context of the human visual system (HVS) have shown that especially in the near range of an observer, binocular disparities have a high significance. But as with rising distance the disparity converges to a simple geometric shift, also the importance as depth cue exponentially declines.
In this paper, we exploit this knowledge about the human perception by rendering objects fully stereoscopic only up to a chosen distance and monoscopic, from there on. By doing so, we obtain three distinct images which are synthesized to a new hybrid stereoscopic image pair, which reasonably approximates a conventionally rendered stereoscopic image pair. The method has the potential to reduce the amount of rendered primitives easily to nearly 50% and thus, significantly lower frame times. Besides of a detailed analysis of the introduced formal error and how to deal with occurring artifacts, we evaluated the perceived quality of the VR experience during a comprehensive user study with nearly 50 participants. The results show that the perceived difference in quality between the shown image pairs was generally small. An in-depth analysis is given on how the participants reached their decisions and how the
subjectively rated their VR experience.

 

 

Chair of Visual Computing
(Lehrstuhl für Graphische Datenverarbeitung)

Cauerstraße 11
91058 Erlangen
Deutschland
  • Imprint
  • Privacy
  • Facebook
  • RSS Feed
  • Xing
Up